![]() Certain characters are 'unit leaders' while others are 'supports'. As the main character recruits characters for his castle, this opens up more options for more units. This time, the Massive Battles take the form of a light SRPG. Massive battlesīranching out from the massive battles from Suikoden I which were more like a large-scale duel system, more interactivity was added to this element of the gameplay over that of its predecessor. The player however can usually tell what kind of attack the enemy is going to perform by the taunts displayed. Each round the player must select one of the three attacks while their opponents choice is hidden. ![]() This duel is played in a Rock, Paper, Scissors style where "Attack" beats "Defend", "Wild Attack" beats "Attack" and "Defend" beats "Wild Attack". This style of fighting only has three moves: Attack, Wild Attack, and Defend. DuelsĪt several points during the game the player character is pitted against another character in single combat. This is the only battle style where the player can gain experience, items or Potch (Suikoden II's currency). Uniting groups can simply make use of 2 characters, such as Riou and Jowy's 'Buddy Attack' which is available from the start of the game, to larger groups of 4 and 5 characters at once. One of the more unique features of the Suikoden series is the option to utilize the 'Unite' option in battle - this allows certain combinations of characters to combine a more powerful attack as one unit. This battle type is considered typical in RPGs, containing options for attack, magic (Runes), items etc. The party the player has selected of up to 6 allies faces off with 1-6 enemies in standard, turn based combat. Combatįollowing the formula of the original Suikoden, Suikoden II contains three different types of combat: Standard battles A typical random battle. References to the events of the original Suikoden are also adapted accordingly for a greater feel in continuity. With this data the player is also given the option of recruiting a secret character, the hero from the original game Tir McDohl. A transfer of data from the prior game in the series enables returning characters to enter the fray with higher levels and improved weapons. Updates from the original Suikoden include a grid and unit based tactical battle system, the addition of a three rune slot system which allows for three different runes to be equipped at once (left hand, right hand and head - some runes can only attach to a specific slot), a party inventory system, and a "dash" button that allowed the player to move around the screen quicker and vast graphical improvement. Runes can also be affixed to character's weaponry for added effects, elemental bonuses and status enhancements. Other runes offer different benefits, and some may be used as often as desired. Characters have a certain number of spell usages per "spell level " for instance, a character with 4 level 1 spell slots and a Water Rune could cast "Kindness Drops" (the level 1 Water Rune spell) 4 times. Runes, the source of all magic in the world of Suikoden II, are handled the same as the original Suikoden. Exceptions exist for certain plot battles in which winning is optional the player can lose and the plot continues on, albeit in a slightly different fashion. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart. A variety of statistics determine in-game combat ability. The battle system to Suikoden II features six person parties. In towns, the player can gather information, rest, recover and save at Inns, attach Runes (the source of spells/magic found in the game), sharpen characters' weaponry, and buy items and equipment wilderness areas generally feature random encounters with monsters. The player can also recruit new characters to his cause, 108 in total, often involving a short sidequest to do so. The player controls a silent protagonist and travels around the world map, advancing the plot by completing tasks and talking with other characters. Suikoden II is a role-playing game with some light strategic elements woven throughout.
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